![]() I'm not particularly sold on Jesus as an interesting character yet. And the image of them blissfully post-coital, her katana resting against one end table, his revolver sitting on the other, was a nice illustration of how romance on The Walking Dead differs from other shows. But life is short, and shorter still in the post-apocalypse, and the show has certainly put in the time establishing the closeness between these two, so it doesn't come entirely out of left field. It's the one part of the hour where the time jump works against things, since for us, it's barely been any time at all since Rick was deranged with lust for Jessie. Speaking of which, the level of casual intimacy between Michonne and Rick in the opening sequence left me wondering if they had already become a couple since last we saw them, but the final scene makes clear that this is the night they move from friends to something more. Rick has once again found his happy place – and this smiling, country music-enjoying version of the character is a welcome change from the self-righteous, bad plan-making ball of angst he's been for a good while now – and while the Deanna subplot wasn't fun and games, it was about offering Spencer some emotional closure, and about further cementing the family bond between Carl and Michonne. That tonal decision was reflective of the place where the characters are at physically and emotionally right now. They're a nuisance, as is Jesus's theft of the supply truck, but it's rare for TWD to not even bother faking suspense when walkers are around. The key difference is that all our surviving heroes are safe and secure together at this stage of the story, and it's notable that there's never really a sense of danger at any point when zombies turn up. This one seemed reflective of some of the episodes from the latter half of season 4, quieter and more contemplative. We've jumped ahead a bit in time, long enough for the town's walls to be rebuilt, for Carl to be back on his feet, and for Judith to get bigger. The first episode shifted 1 million copies in record time.A quick review of tonight's The Walking Dead coming up just as soon as our food situation changes from scary to hunky dunky…Īfter all the mayhem of the last few episodes, The Walking Dead goes for something much simpler with “The Next World,” giving us a low-stakes road trip adventure for Rick and Daryl that seemed mainly designed to introduce Tom Payne as “Jesus,” and a quiet reflection on the loss of Deanna back on the outskirts of Alexandria. The Walking Dead is available on iOS, Mac, PC, PlayStation 3 and Xbox 360. ![]() We wanted you to experience them both and get a fuller, richer experience." But we also wanted it to be a standalone story so that the comic and game can complement each other without contradicting each other. "So very early on we decided to focus on a different character and a different story that would weave in and out of the comic book story in interesting and meaningful ways. Because, 'if this story is so important, how come we never saw it or talked about it in the comic? This is clearly a side thing!'" "You can’t really tell a story like that if Rick Grimes is the main character. So this game very much takes place in the world of The Walking Dead comic book, and it deals with things that exist there," Kirkman told the US PS Blog. "In the very early stages, it was very important to me that this game would be something that mattered to the fans. ![]() The Walking Dead creator Robert Kirkman has said TellTale's successful episodic adventure adaptation moves away from comics protagonist Rick Grimes so the series has something to offer existing fans.
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